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Tempest
Project type
Video Game
Tempest was a collaborative project I was a part of for the 32-Bit Winter Game Jam, from Dec 12th, 2025 - Jan 4th, 2026. I worked purely on music and sound, utilizing a PlayStation asset pack to achieve the desired 32-Bit sound. I worked with the developers to create an atmosphere combining the setting of feudal Japan with the alien invasion occurring in the story, along with the overall gameplay loop of a early-2000's first-person-shooter.
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